Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-29 | Fix directional shadow bias | reduz | |
* Simplified code a lot, bias based on normalized cascade size. * Lets scale cascades, max distance, etc. without creating acne. * Fixed normal biasing in directional shadows. I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there. Will need to be replaced by something else. | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-06-25 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-10 | Improve the 3D light documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3670. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |