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path: root/doc/classes/SpinBox.xml
AgeCommit message (Collapse)Author
2022-11-09Fix default values on virtual classes causing errors in projectsAaron Franke
2022-10-29Allow selecting SpinBox & LineEdit text when focus entersHaoyu Qiu
2022-08-04Independent spinbox arrow step precisionJóhannes Gunnar Þorsteinsson
Rebased by EIREXE This work has been kindly sponsored by IMVU & EIRTeam.
2022-04-03Mention how to add dragging for SpinBox's LineEditkobewi
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-10-10Add warnings to methods that give access to internal nodesYuri Sizov
2021-09-21Added option for spinbox to update it's value on line edit 'text_changed' ↵Eric M
rather than 'text_entered'
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-08-04Add theme item descriptions to the online documentationYuri Sizov
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-02-21Document theming a SpinBox's backgroundHugo Locurcio
This closes #46248.
2020-05-06Fix suffix property doc typo: "prefix" -> "suffix"follower
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-12doc: Sync classref with current sourceRémi Verschelde
2020-01-11Add apply method to SpinBoxJóhannes Gunnar Þorsteinsson
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-29Document SpinBox nodeZak
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-10-07Update class documentation xmlKelly Thomas
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.