Age | Commit message (Collapse) | Author |
|
|
|
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
|
|
And fix various bogus bindings following previous PRs.
|
|
Reference the online documentation in collision layer/mask properties
|
|
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
|
|
See https://github.com/godotengine/godot-docs/pull/3863.
|
|
A few extra renames for classes which were missed in last week's PRs.
|