Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-11-08 | doc: Sync classref with current source | Rémi Verschelde | |
2019-11-02 | Code format for true/false/null to make documentation consistent | PouleyKetchoupp | |
2019-11-01 | link SoftBody tutorial in docs and add ray_pickable property | Jummit | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-11-01 | Add method get_collision_exceptions | Guilherme Recchi Cardozo | |
Adding this method to PhysicsBody, PhysicsBody2D and SoftBody. It returns a list of nodes included in collision exceptions. Fixes #23235, cheers! | |||
2018-09-16 | [DOCS] Classref additions and consistency fixes | Chris Bradfield | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. |