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Godot with FMOD integration
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Skeleton3D.xml
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Author
2022-01-02
Fix various typos
luz paz
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-05-24
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-04-04
Fix misformatted documentation from #47435, #42827, #46991
Yuri Sizov
2021-03-19
class reference proofreading
Paul Joannon
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-07-23
Fix presumed copy/paste error: "Returns" -> "Sets"
follower
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-04
doc: Sync classref with current source
Rémi Verschelde
2020-04-24
doc: Fix parsing typed arrays in makerst.py
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde