Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-02-05 | Add documentation for Skeleton2D | seenloitering | |
Signal bone_setup_changed remains undocumented. I took a quick look at the cpp code, but its purpose remained unclear to me. If anyone can steer me in the right direction, I'm happy to flesh this out. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-29 | Fix some URLs to use HTTPS when available | Rémi Verschelde | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-10-10 | Added documentation for Skeleton2D | SamuelDeboni | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-12 | linked tutorials in the classref | clayjohn | |
2019-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-05-12 | Sync classref with current source | Rémi Verschelde | |