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path: root/doc/classes/ScrollContainer.xml
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2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-02-27Update ScrollContainer description to be less ambiguous.nuke
2019-01-07doc: Fix wrong references found by new makerst.pyRémi Verschelde
Thanks @PJB3005
2018-09-23[Docs] Remove double-spaces from descriptions, as well a couple other small ↵LikeLakers2
fixes
2018-06-11-Make sure that ProjectSettings are properly dumped when dumping docs.Juan Linietsky
-Documented all properties of project settings Update documentation for ProjectSettings
2018-05-28Sync classref with current sourceRémi Verschelde
Also fix binding of Basis.slerp
2018-05-12Fix Error in the ScrollContainer TooltipsDaniel "Orangestar" O
2018-04-19Docs update for several classesCraigory V Coppola
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar, ScrollContainer and SplitContainer
2018-04-10doc: Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.