Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-13 | Merge pull request #55609 from rcorre/doc-scroll | Rémi Verschelde | |
2021-12-12 | Document how to autoscroll ScrollContainer. | Ryan Roden-Corrent | |
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com> | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-03 | Make overridden properties link to parent definition | Yuri Sizov | |
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com> | |||
2021-10-10 | Add warnings to methods that give access to internal nodes | Yuri Sizov | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-08-04 | Add theme item descriptions to the online documentation | Yuri Sizov | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-04-28 | Add the ability to hide scrollcontainer's scrollbars | Lightning_A | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-27 | Document theme_items of multiple classes | Tomasz Chabora | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-24 | Update ScrollContainer.xml | Roi Valcárcel | |
Add missing descriptions to ScrollContainer documentation | |||
2020-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2019-12-30 | Make new ScrollContainer focus behavior optional | Tomasz Chabora | |
2019-09-24 | doc: Fix parsing of self-closing XML tags | Rémi Verschelde | |
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. | |||
2019-09-04 | Run doctool after overridden properties changes | Bojidar Marinov | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-27 | Update ScrollContainer description to be less ambiguous. | nuke | |
2019-01-07 | doc: Fix wrong references found by new makerst.py | Rémi Verschelde | |
Thanks @PJB3005 | |||
2018-09-23 | [Docs] Remove double-spaces from descriptions, as well a couple other small ↵ | LikeLakers2 | |
fixes | |||
2018-06-11 | -Make sure that ProjectSettings are properly dumped when dumping docs. | Juan Linietsky | |
-Documented all properties of project settings Update documentation for ProjectSettings | |||
2018-05-28 | Sync classref with current source | Rémi Verschelde | |
Also fix binding of Basis.slerp | |||
2018-05-12 | Fix Error in the ScrollContainer Tooltips | Daniel "Orangestar" O | |
2018-04-19 | Docs update for several classes | Craigory V Coppola | |
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar, ScrollContainer and SplitContainer | |||
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |