Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-26 | Remove unused `ScriptLanguage` methods | voidedWarranties | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-07-04 | Add support for documenting built-in annotations | Yuri Sizov | |
2022-05-12 | Fix signal completion in GDScript editor | Yuri Rubinsky | |
2022-04-01 | Improve sorting of Code Completion options. | Eric M | |
Done by ordering options by their location in the code - e.g. local, parent class, global, etc. | |||
2022-03-27 | Add GDExtension support to Script | reduz | |
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). |