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path: root/doc/classes/ScriptLanguageExtension.xml
AgeCommit message (Collapse)Author
2023-04-24Fix various typos in the classrefHaoyu Qiu
(cherry picked from commit 766807506c4f40bca1fafd16ac467a33694f6269)
2023-02-26Remove unused `ScriptLanguage` methodsvoidedWarranties
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-05-12Fix signal completion in GDScript editorYuri Rubinsky
2022-04-01Improve sorting of Code Completion options.Eric M
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).