Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-09 | [doc] Use "param" instead of "code" to refer to parameters #3 | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2020-10-11 | Update SyntaxHighlighter documentation | Paulb23 | |
2020-09-19 | add description for ScriptEditor.open_script_create_dialog() | Leleat | |
2020-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-22 | Document how some editor classes should be accessed as singletons only | Hugo Locurcio | |
This closes #37687. | |||
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-04-30 | Merge pull request #27870 from mawenzy/pr_gotoline | Rémi Verschelde | |
Bind goto_line function for Script Editor | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-16 | Bind goto_line function for Script Editor #9153 | mawenzy | |
- added doc for ScriptEditor:goto_line | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-08-31 | update class docs | Kelly Thomas | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |