Age | Commit message (Collapse) | Author |
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- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
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Adds some translator comments to solve some questions raised on Weblate.
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
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The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
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* RenderingServer
* RichTextEffect
* SceneTree
* SceneTreeTimer
* ScriptCreateDialog
* SpinBox
* Sprite2D
* StreamPeer
* String
* SurfaceTool
* TextEdit
* TileMap
* Tree
* Tween
* UDPServer
* UndoRedo
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
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We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
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It has no practical use case and just generates noise for each alpha, beta, etc.
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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[ci skip]
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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possible to save module files in module directories and the build system will
recognize them.
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