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path: root/doc/classes/SceneTree.xml
AgeCommit message (Expand)Author
2023-01-31Fix C# examples in documentationRaul Santos
2023-01-10Add SceneTree.unload_current_scene()Juan Linietsky
2022-12-04Add note about GROUP_CALL_UNIQUE not considering argumentsHaoyu Qiu
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
2022-09-03Some improvements to the SceneTreeTimerXwdit
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-14Document run-time SceneTree debug property changes not working correctlyHugo Locurcio
2022-08-09[doc] Use "param" instead of "code" to refer to parameters #3Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-10Remove outdated line in call_group() descriptionkobewi
2022-06-20Add Path2D/3D debug optionssmix8
2022-05-14Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
2022-04-29Small improvements to get_first_node_in_group()kobewi
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-15Add an XML schema for documentationHugo Locurcio
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar
2021-10-07Document null argument limitation with `SceneTree.call_group()`Hugo Locurcio
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-09-16Improve call_group documentationkobewi
2021-09-15Merge pull request #50207 from SirQuartz/patch-17Max Hilbrunner
2021-09-08Docs: Remove references to (removed) RSETsMax Hilbrunner
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
2021-07-06Add note to `SceneTree` about pausingNick Huelin
2021-06-19Complete rewrite of TweensTomasz Chabora
2021-06-05Edit "quit()" method description in `SceneTree`Nick Huelin
2021-04-29Document that `SceneTree.call_group()` is deferredHugo Locurcio
2021-03-19class reference proofreadingPaul Joannon
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-19Update documentation for the new ProcessModeAaron Franke
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-01-25Clarify that create_timer does not require cleanup.Ryan Roden-Corrent
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-27Mention that change_scene is deferredkobewi
2020-11-18Clarify that SceneTree::quit() does not immediately end the application.Phischermen
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
2020-03-31doc: Sync classref with DisplayServer/Window changesRémi Verschelde
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
2020-01-31Update docs to version 4.0clayjohn
2020-01-26Merge pull request #35589 from akien-mga/doc-drop-category-propertyRémi Verschelde
2020-01-26doc: Do not expose Variant::NIL as a type in the class referenceRémi Verschelde