Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-29 | doc: Fix references to setters and misc formatting | Rémi Verschelde | |
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-03 | Add Behaviour of SceneTree pausing to the doc | florian | |
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-01 | Improve ClassDB information for some some signal parameters | Kelly Thomas | |
2018-08-07 | [DOCS] SceneTree stretching constants | Poommetee Ketson | |
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-06-03 | Add option to disable automatic multiplayer poll | Fabio Alessandrelli | |
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks). | |||
2018-05-27 | Fixed GroupCallFlags links in the SceneTree's doc. | Michael Alexsander Silva Dias | |
2018-05-08 | Document MultiplayerAPI class | Fabio Alessandrelli | |
2018-04-16 | Add descriptions for GroupCall flags | bncastle | |
Add descriptions for GroupCall flags | |||
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-04-08 | [DOCS] SceneTree | Max Hilbrunner | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Fix malformed doc after #15611 | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-20 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-21 | classref: Sync with current source | Rémi Verschelde | |
2017-10-11 | doc: Sync classref with current source | Rémi Verschelde | |
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |