Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-12 | [Net] Remove most multiplayer hooks from SceneTree. | Fabio Alessandrelli | |
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`. | |||
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora | |
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed. | |||
2021-06-05 | Edit "quit()" method description in `SceneTree` | Nick Huelin | |
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically. Update Popup.xml | |||
2021-04-29 | Document that `SceneTree.call_group()` is deferred | Hugo Locurcio | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-05 | Docs: Port Code Examples to C# (R, S, T, U) | HaSa1002 | |
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-01-25 | Clarify that create_timer does not require cleanup. | Ryan Roden-Corrent | |
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473 | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-27 | Mention that change_scene is deferred | kobewi | |
2020-11-18 | Clarify that SceneTree::quit() does not immediately end the application. | Phischermen | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio | |
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-11-12 | Doc: Add return values for SceneTree::reload_current_scene | merumelu | |
2019-11-11 | doc: Sync classref with current source | Rémi Verschelde | |
2019-11-09 | Clarify how to handle go back button on mobile | Tomasz Chabora | |
2019-10-01 | Print errors when tab indent found in [codeblock] | Yeongho Kim | |
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred | Rémi Verschelde | |
2019-06-26 | doc: Proofread and complete various nodes | Rémi Verschelde | |
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US. | |||
2019-05-28 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-09 | Merge pull request #27561 from KoBeWi/get_frame_doc | Rémi Verschelde | |
Document SceneTree.get_frame() and persistent in add_to_group() | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-31 | Document SceneTree.get_frame() and persistent in add_to_group | Tomasz Chabora | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2019-02-24 | [DOCS] Minor classref updates. | Chris Bradfield | |
2018-12-29 | doc: Fix references to setters and misc formatting | Rémi Verschelde | |
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-03 | Add Behaviour of SceneTree pausing to the doc | florian | |