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godot-fmod
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Godot with FMOD integration
RayHammer
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SceneTree.xml
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Author
2022-09-03
Some improvements to the SceneTreeTimer
Xwdit
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-14
Document run-time SceneTree debug property changes not working correctly
Hugo Locurcio
2022-08-09
[doc] Use "param" instead of "code" to refer to parameters #3
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-10
Remove outdated line in call_group() description
kobewi
2022-06-20
Add Path2D/3D debug options
smix8
2022-05-14
Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-04-29
Small improvements to get_first_node_in_group()
kobewi
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-02-28
Remove files_dropped signal from SceneTree
Igor Kordiukiewicz
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-10-22
Replace remaining usages of yield with new await keyword
Duroxxigar
2021-10-07
Document null argument limitation with `SceneTree.call_group()`
Hugo Locurcio
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-09-16
Improve call_group documentation
kobewi
2021-09-15
Merge pull request #50207 from SirQuartz/patch-17
Max Hilbrunner
2021-09-08
Docs: Remove references to (removed) RSETs
Max Hilbrunner
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-06
Add note to `SceneTree` about pausing
Nick Huelin
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-05
Edit "quit()" method description in `SceneTree`
Nick Huelin
2021-04-29
Document that `SceneTree.call_group()` is deferred
Hugo Locurcio
2021-03-19
class reference proofreading
Paul Joannon
2021-03-10
doc: Sync classref with current source
Rémi Verschelde
2021-03-05
Docs: Port Code Examples to C# (R, S, T, U)
HaSa1002
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-01-25
Clarify that create_timer does not require cleanup.
Ryan Roden-Corrent
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-27
Mention that change_scene is deferred
kobewi
2020-11-18
Clarify that SceneTree::quit() does not immediately end the application.
Phischermen
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
Merge pull request #35589 from akien-mga/doc-drop-category-property
Rémi Verschelde
2020-01-26
doc: Do not expose Variant::NIL as a type in the class reference
Rémi Verschelde
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-03
Add a shorthand for setting the exit code using `SceneTree::quit()`
Hugo Locurcio
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-11-12
Doc: Add return values for SceneTree::reload_current_scene
merumelu
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