summaryrefslogtreecommitdiff
path: root/doc/classes/SceneTree.xml
AgeCommit message (Collapse)Author
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-09Merge pull request #27561 from KoBeWi/get_frame_docRémi Verschelde
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-31Document SceneTree.get_frame() and persistent in add_to_groupTomasz Chabora
2019-03-29ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-02-24[DOCS] Minor classref updates.Chris Bradfield
2018-12-29doc: Fix references to setters and misc formattingRémi Verschelde
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-10-03Add Behaviour of SceneTree pausing to the docflorian
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-08-07[DOCS] SceneTree stretching constantsPoommetee Ketson
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks).
2018-05-27Fixed GroupCallFlags links in the SceneTree's doc.Michael Alexsander Silva Dias
2018-05-08Document MultiplayerAPI classFabio Alessandrelli
2018-04-16Add descriptions for GroupCall flagsbncastle
Add descriptions for GroupCall flags
2018-04-10doc: Sync classref with current sourceRémi Verschelde
2018-04-08[DOCS] SceneTreeMax Hilbrunner
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Fix malformed doc after #15611Rémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-03doc: Sync classref with current sourceRémi Verschelde
2017-12-20doc: Sync classref with current sourceRémi Verschelde
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-21classref: Sync with current sourceRémi Verschelde
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.