Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp | |
Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately. | |||
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp | |
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet). | |||
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp | |
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move. | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 | |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal | |
2021-01-09 | Update area-body_shape_entered-exited signal documentation. | Marcel Admiraal | |
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde | |
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape | |||
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-10-19 | Set Bullet collision shape index to zero when using a single shape | Marcel Admiraal | |
or ConcavePolygonShape3D. | |||
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-09-01 | Document RigidBodies in character mode never sleeping automatically | Hugo Locurcio | |
See #7996. | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-27 | Document where the center of mass is for RigidBody nodes | skyace65 | |
2020-07-27 | Clarify the difference between contacts and collisions. | Marcel Admiraal | |
2020-07-21 | Add Method get_inverse_inertia_tensor | Yerik | |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-06-09 | Update Rigidbody 2D and 3D sleep documentation. | Marcel Admiraal | |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke | |
2020-04-16 | Merge pull request #37824 from nekomatata/rigid-body-force-doc | Rémi Verschelde | |
More details in Rigid Body add_force documentation | |||
2020-04-14 | Add PhysicalBone rotation, damping, axis lock & can sleep | PouleyKetchoupp | |
2020-04-12 | More details in Rigid Body add_force documentation | PouleyKetchoupp | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |