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path: root/doc/classes/RigidBody3D.xml
AgeCommit message (Expand)Author
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-05-20Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-01-09Update area-body_shape_entered-exited signal documentation.Marcel Admiraal
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-10-19Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal
2020-10-13Correct the doc about linear dampingTomasz Chabora
2020-10-01Link to demos from within the class referenceAaron Franke
2020-09-01Document RigidBodies in character mode never sleeping automaticallyHugo Locurcio
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
2020-08-27Document where the center of mass is for RigidBody nodesskyace65
2020-07-27Clarify the difference between contacts and collisions.Marcel Admiraal
2020-07-21Add Method get_inverse_inertia_tensorYerik
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-09Update Rigidbody 2D and 3D sleep documentation.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-04-16Merge pull request #37824 from nekomatata/rigid-body-force-docRémi Verschelde
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-12More details in Rigid Body add_force documentationPouleyKetchoupp
2020-03-30doc: Update classref with node renamesRémi Verschelde