Age | Commit message (Collapse) | Author |
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Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
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or ConcavePolygonShape3D.
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See #7996.
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
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Refactor physics force and impulse code to use (force, position) order
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More details in Rigid Body add_force documentation
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A few extra renames for classes which were missed in last week's PRs.
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