index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
/
RigidBody3D.xml
Age
Commit message (
Expand
)
Author
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-01-09
Update area-body_shape_entered-exited signal documentation.
Marcel Admiraal
2020-12-28
Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-10-19
Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-13
Correct the doc about linear damping
Tomasz Chabora
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-09-01
Document RigidBodies in character mode never sleeping automatically
Hugo Locurcio
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-27
Document where the center of mass is for RigidBody nodes
skyace65
2020-07-27
Clarify the difference between contacts and collisions.
Marcel Admiraal
2020-07-21
Add Method get_inverse_inertia_tensor
Yerik
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-09
Update Rigidbody 2D and 3D sleep documentation.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-04-16
Merge pull request #37824 from nekomatata/rigid-body-force-doc
Rémi Verschelde
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-12
More details in Rigid Body add_force documentation
PouleyKetchoupp
2020-03-30
doc: Update classref with node renames
Rémi Verschelde