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path: root/doc/classes/RigidBody2D.xml
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2023-02-10Add how to retrieve RigidBody2D and RigidBody3D autocomputed inertia[Error_27]
2022-11-06Add note about inertia being required for apply_torque on various NodesCorey Williams
- RigidBody2D - PhysicsDirectBodyState2D - RigidBody3D - PhysicsDirectBodyState3D
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately.
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet).
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-03-19class reference proofreadingPaul Joannon
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-01-09Update area-body_shape_entered-exited signal documentation.Marcel Admiraal
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-10-13Correct the doc about linear dampingTomasz Chabora
2020-10-03Remove reference to 3D shapes in RigidBody2D.xml contacts description.Marcel Admiraal
2020-10-01Link to demos from within the class referenceAaron Franke
2020-09-01Document RigidBodies in character mode never sleeping automaticallyHugo Locurcio
See #7996.
2020-08-27Document where the center of mass is for RigidBody nodesskyace65
2020-07-27Clarify the difference between contacts and collisions.Marcel Admiraal
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-06-09Update Rigidbody 2D and 3D sleep documentation.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-04-24doc: Fix parsing typed arrays in makerst.pyRémi Verschelde
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-10-06[DOC] Add missing physics_material_override descriptionsChris Bradfield
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-06-30doc: Mark PhysicsBody bounce/friction as deprecatedRémi Verschelde
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-05-03Update of RigidBody2D class descriptionThomas Karcher
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-01-29[DOCS] rephrase impulsetoger5
- improove coordinate system explanation - define usecase
2019-01-07doc: Fix wrong references found by new makerst.pyRémi Verschelde
Thanks @PJB3005
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-10-02[DOCS] Classref updates: Color, RigidBody*Chris Bradfield
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson