Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp | |
Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately. | |||
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp | |
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet). | |||
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp | |
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move. | |||
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal | |
2021-01-09 | Update area-body_shape_entered-exited signal documentation. | Marcel Admiraal | |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-03 | Remove reference to 3D shapes in RigidBody2D.xml contacts description. | Marcel Admiraal | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-09-01 | Document RigidBodies in character mode never sleeping automatically | Hugo Locurcio | |
See #7996. | |||
2020-08-27 | Document where the center of mass is for RigidBody nodes | skyace65 | |
2020-07-27 | Clarify the difference between contacts and collisions. | Marcel Admiraal | |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-06-09 | Update Rigidbody 2D and 3D sleep documentation. | Marcel Admiraal | |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke | |
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde | |
They were replaced in 3.1 by PhysicsMaterial properties via #12403. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-10-06 | [DOC] Add missing physics_material_override descriptions | Chris Bradfield | |
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-06-30 | doc: Mark PhysicsBody bounce/friction as deprecated | Rémi Verschelde | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-05-03 | Update of RigidBody2D class description | Thomas Karcher | |
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734 | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-01-29 | [DOCS] rephrase impulse | toger5 | |
- improove coordinate system explanation - define usecase | |||
2019-01-07 | doc: Fix wrong references found by new makerst.py | Rémi Verschelde | |
Thanks @PJB3005 | |||
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-10-02 | [DOCS] Classref updates: Color, RigidBody* | Chris Bradfield | |
2018-09-01 | Improve ClassDB information for some some signal parameters | Kelly Thomas | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-25 | [DOCS] Sync classref with current source | Poommetee Ketson | |
2018-02-19 | Merge pull request #16738 from YeldhamDev/rigidbodies_descriptions | Rémi Verschelde | |
Made modifications to the RigidBody(2D) descriptions | |||
2018-02-19 | Made modifications to the RigidBody(2D) descriptions. | Michael Alexsander Silva Dias | |
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-11 | Update documentation to clarify that list of overlaps is not updated ↵ | Juan Linietsky | |
immediately. | |||
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |