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path: root/doc/classes/RigidBody2D.xml
AgeCommit message (Collapse)Author
2019-06-30doc: Mark PhysicsBody bounce/friction as deprecatedRémi Verschelde
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-05-03Update of RigidBody2D class descriptionThomas Karcher
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-01-29[DOCS] rephrase impulsetoger5
- improove coordinate system explanation - define usecase
2019-01-07doc: Fix wrong references found by new makerst.pyRémi Verschelde
Thanks @PJB3005
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-10-02[DOCS] Classref updates: Color, RigidBody*Chris Bradfield
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-19Merge pull request #16738 from YeldhamDev/rigidbodies_descriptionsRémi Verschelde
Made modifications to the RigidBody(2D) descriptions
2018-02-19Made modifications to the RigidBody(2D) descriptions.Michael Alexsander Silva Dias
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-11Update documentation to clarify that list of overlaps is not updated ↵Juan Linietsky
immediately.
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-22classref: Sync with current sourceRémi Verschelde
Also fix hyperlink references to same class as per the guidelines. [ci skip]
2017-10-21makerst: Fix rst-ization of members and escaping of [Class]sRémi Verschelde
Fixes #11517.
2017-10-20[DOCS] Updates and clarifications to RigidBody2DChris Bradfield
2017-10-20Fix ambiguous documentation for RigidBody2DJakob Sinclair
Fixes #12225 and the possesive form of the word body. Also uses simpler terms now when describing when the linear velocity gets updated. Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-09-18Modified/Added documentation for RigidBody and RigidBody2DFigyTuna
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.