Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-05 | Rename GI Classes | reduz | |
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion. | |||
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-05 | Docs: Port Code Examples to C# (R, S, T, U) | HaSa1002 | |
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde | |
Environment brightness, contrast, saturation restore with 3d LUT. | |||
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn | |
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde | |
Add sky_only setting to DirectionalLight3Ds | |||
2020-11-22 | Document that vertex displacement isn't visible in overdraw debug mode | Hugo Locurcio | |
See #24232. | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn | |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky | |
Replace SAO implementation with MSSAO | |||
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-18 | Optimize Glow with local memory | clayjohn | |
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-31 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-11 | Add incremental update mode to sky | clayjohn | |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w | |
2020-05-12 | doc: Sync classref with current source | Rémi Verschelde | |
Adds API changes from the new GPU lightmapper. | |||
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-17 | Update many docs with recent rendering changes | clayjohn | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |