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path: root/doc/classes/RenderingServer.xml
AgeCommit message (Expand)Author
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surfaceRémi Verschelde
2023-01-19Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...RedworkDE
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg
2022-12-15Expose GeometryInstance3D.custom_aabb propertyclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-08Use capitalized ID in the docHaoyu Qiu
2022-11-19RenderingServer::create_local_rendering_device null check and docsdzil123
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
2022-10-31Viewport canvas cull mask featureBimDav
2022-10-30Merge pull request #67923 from Calinou/doc-displayserverMax Hilbrunner
2022-10-27Document the DisplayServer classHugo Locurcio
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-24Replace Array return types with TypedArray 3kobewi
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-17[doc] Fix grammar in class docs: amount vs. numberAndy Maloney
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-11[doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
2022-06-07Initial TAA implementationjfons
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio