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Godot with FMOD integration
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RenderingServer.xml
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Author
2023-01-20
Merge pull request #71679 from kleonc/draw_polyline_line_strip
Rémi Verschelde
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Rémi Verschelde
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-12
Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-15
Expose GeometryInstance3D.custom_aabb property
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-08
Use capitalized ID in the doc
Haoyu Qiu
2022-11-19
RenderingServer::create_local_rendering_device null check and docs
dzil123
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-11-02
Merge pull request #52350 from BimDav/viewport_canvas_cull
Rémi Verschelde
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-30
Merge pull request #67923 from Calinou/doc-displayserver
Max Hilbrunner
2022-10-27
Document the DisplayServer class
Hugo Locurcio
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-17
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-08
i18n: Misc fixes translation strings
Rémi Verschelde
2022-06-07
Initial TAA implementation
jfons
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
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