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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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RenderingServer.xml
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Author
2022-01-07
Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-06
Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-22
Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-05
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
Rémi Verschelde
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-03
Fix Render Info
reduz
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-05
Rename GI Classes
reduz
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-23
Implement occlusion culling
jfons
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-03-19
class reference proofreading
Paul Joannon
2021-03-05
Docs: Port Code Examples to C# (R, S, T, U)
HaSa1002
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
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