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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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RenderingServer.xml
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Author
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-05
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
Rémi Verschelde
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-03
Fix Render Info
reduz
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-05
Rename GI Classes
reduz
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-23
Implement occlusion culling
jfons
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-03-19
class reference proofreading
Paul Joannon
2021-03-05
Docs: Port Code Examples to C# (R, S, T, U)
HaSa1002
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-22
Document that vertex displacement isn't visible in overdraw debug mode
Hugo Locurcio
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-10-09
doc: Sync classref with current source
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
doc: Sync classref with current source
Rémi Verschelde
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