Age | Commit message (Expand) | Author |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-08 | i18n: Misc fixes translation strings | Rémi Verschelde |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-04-29 | Merge pull request #59411 from Calinou/doc-tonemap | Rémi Verschelde |
2022-04-12 | Merge pull request #60171 from Chaosus/restore_aa | Yuri Rubinsky |
2022-04-12 | Restore antialiasing for `draw_line` | Yuri Roubinsky |
2022-04-09 | Fix 3D scaling enum size in the editor and improve descriptions | Hugo Locurcio |
2022-03-22 | Improve documentation for tonemapping operators | Hugo Locurcio |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-13 | Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript | Xavier Loh |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde |
2022-02-28 | Fix typo in SSR roughness quality enum value names | Hugo Locurcio |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2022-02-12 | Improve documentation for `GeometryInstance3D.transparency` | Hugo Locurcio |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde |
2022-02-08 | Fix BLEND_SHAPE_MASK | reduz |
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio |
2022-01-26 | Merge pull request #54574 from Ansraer/glow_map | Rémi Verschelde |
2022-01-20 | Merge pull request #55360 from Calinou/rename-bake-mode-properties | Rémi Verschelde |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-18 | Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades | Rémi Verschelde |
2022-01-18 | Dictionary: Serialize empty dict as `{}` instead of `{\n}` | Rémi Verschelde |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-14 | Remove support for PVRTC texture encoding and decoding | Hugo Locurcio |
2022-01-07 | Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution | Rémi Verschelde |
2022-01-06 | Expose RenderingServer SSIL quality setter methods | Hugo Locurcio |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-22 | Expose RenderingServer GI half resolution setter method | Hugo Locurcio |
2021-12-14 | Rename and reorder bake mode properties for consistency | Hugo Locurcio |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-21 | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio |
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio |