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path: root/doc/classes/RenderingServer.xml
AgeCommit message (Expand)Author
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-06Added SSIL post processing effectclayjohn
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-05doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Implement visibility range and dependencies.jfons
2021-06-05Rename GI Classesreduz
2021-06-03Update documentation for Transform3DAaron Franke
2021-05-23Support for 2D particles to collide against SDFreduz
2021-04-23Implement occlusion cullingjfons
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-03-19class reference proofreadingPaul Joannon
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
2020-11-22Document that vertex displacement isn't visible in overdraw debug modeHugo Locurcio
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde