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path: root/doc/classes/RenderingServer.xml
AgeCommit message (Expand)Author
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
2022-06-07Initial TAA implementationjfons
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-29Merge pull request #59411 from Calinou/doc-tonemapRémi Verschelde
2022-04-12Merge pull request #60171 from Chaosus/restore_aaYuri Rubinsky
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-09Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio
2022-03-22Improve documentation for tonemapping operatorsHugo Locurcio
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-13Expose `RenderingServer::canvas_item_add_animation_slice` in GDScriptXavier Loh
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-15Add an XML schema for documentationHugo Locurcio
2022-02-12Improve documentation for `GeometryInstance3D.transparency`Hugo Locurcio
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-08Fix BLEND_SHAPE_MASKreduz
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-18Dictionary: Serialize empty dict as `{}` instead of `{\n}`Rémi Verschelde
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-22Expose RenderingServer GI half resolution setter methodHugo Locurcio
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-06Added SSIL post processing effectclayjohn
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio