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godot-fmod
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Godot with FMOD integration
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RenderingDevice.xml
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Author
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-05
Fix a few default parameters in bindings
George Marques
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-11
Implement Specialization Constants
reduz
2021-07-03
Fix Render Info
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-04-24
doc: Fix parsing typed arrays in makerst.py
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde