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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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RenderingDevice.xml
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Author
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-20
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-15
Rename RD::free binding to free_rid
Brian Semrau
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-17
Fixes to mobile renderer
reduz
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-05
Fix a few default parameters in bindings
George Marques
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-11
Implement Specialization Constants
reduz
2021-07-03
Fix Render Info
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-04-24
doc: Fix parsing typed arrays in makerst.py
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde