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Godot with FMOD integration
RayHammer
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RayCast3D.xml
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Author
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-06
Unify similar method descriptions
Haoyu Qiu
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-03-10
doc: Sync classref with current source
Rémi Verschelde
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-08-31
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-03
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-03
doc: Sync classref with current source
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde