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path: root/doc/classes/Quaternion.xml
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2023-03-16Documents the "arc-based" Quaternion constructorDavid Snopek
(cherry picked from commit 2d6deb10b05517919eebfb2ce665ad998d2aae08)
2022-11-02Allow getting Quaternion rotation in different Euler ordersAaron Franke
2022-11-01Replace Quaternion Euler constructor with `from_euler` methodAaron Franke
2022-10-08Add `is_finite` method for checking built-in typesHaoyu Qiu
2022-09-21[doc] Fix Quaternion "angle_to" docsAndy Maloney
Related to discussion in #64551
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-17[doc] Fix grammar in class docs: amount vs. numberAndy Maloney
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases.
2022-08-11[doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-27rename and unify notation for spherical interpolationSilc Renew
2022-03-17Merge pull request #57675 from TokageItLab/fix-blendingRémi Verschelde
2022-03-16Fix blend animation to solve TRS track bug & blend order inconsistencySilc 'Tokage' Renew
2022-03-14Remove generating of null comparison operators from documentationYuri Roubinsky
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-04Add documentation to operators for math typesAaron Franke
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-21Implement Animation Compressionreduz
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h)
2021-09-17Allow comparing equality between builtin types and nullGeorge Marques
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-18Merge pull request #44156 from aaronfranke/quat-angle-toRémi Verschelde
Add Quaternion angle_to method
2021-06-17Add Quaternion angle_to methodAaron Franke
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Rename Quat to QuaternionMarcel Admiraal