Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-02 | Allow getting Quaternion rotation in different Euler orders | Aaron Franke | |
2022-11-01 | Replace Quaternion Euler constructor with `from_euler` method | Aaron Franke | |
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu | |
2022-09-21 | [doc] Fix Quaternion "angle_to" docs | Andy Maloney | |
Related to discussion in #64551 | |||
2022-08-19 | Make `cubic_interpolate()` consider key time in animation | Silc Renew | |
2022-08-17 | [doc] Fix grammar in class docs: amount vs. number | Andy Maloney | |
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases. | |||
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-07-27 | rename and unify notation for spherical interpolation | Silc Renew | |
2022-03-17 | Merge pull request #57675 from TokageItLab/fix-blending | Rémi Verschelde | |
2022-03-16 | Fix blend animation to solve TRS track bug & blend order inconsistency | Silc 'Tokage' Renew | |
2022-03-14 | Remove generating of null comparison operators from documentation | Yuri Roubinsky | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-04 | Add documentation to operators for math types | Aaron Franke | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) | |||
2021-09-17 | Allow comparing equality between builtin types and null | George Marques | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-18 | Merge pull request #44156 from aaronfranke/quat-angle-to | Rémi Verschelde | |
Add Quaternion angle_to method | |||
2021-06-17 | Add Quaternion angle_to method | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |