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4.0.3
Godot with FMOD integration
RayHammer
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Quaternion.xml
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Author
2022-11-01
Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-09-21
[doc] Fix Quaternion "angle_to" docs
Andy Maloney
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-17
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-27
rename and unify notation for spherical interpolation
Silc Renew
2022-03-17
Merge pull request #57675 from TokageItLab/fix-blending
Rémi Verschelde
2022-03-16
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-03-14
Remove generating of null comparison operators from documentation
Yuri Roubinsky
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Implement Animation Compression
reduz
2021-09-17
Allow comparing equality between builtin types and null
George Marques
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-25
Implement native extension system
reduz
2021-06-18
Merge pull request #44156 from aaronfranke/quat-angle-to
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal