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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ProjectSettings.xml
Age
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Author
2021-10-23
Decrease the default soft shadow quality to improve performance
Hugo Locurcio
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-09-21
Merge pull request #52877 from Calinou/add-print-verbose
Rémi Verschelde
2021-09-21
Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-15
[HTML5] Use browser mix rate by default on the Web.
Fabio Alessandrelli
2021-09-15
Rename `osx` to `macos` in input map feature tag handling
Hugo Locurcio
2021-09-13
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Rémi Verschelde
2021-09-11
Fix error on parsing statement-less GDScript files,
ThreeRhinosInAnElephantCostume
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-13
Add project setting for agile input event flushing
Pedro J. Estébanez
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-08
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Rémi Verschelde
2021-08-08
add pseudolocalization to Godot
Angad Kambli
2021-08-02
Merge pull request #51039 from nekomatata/layer-grid-32
Rémi Verschelde
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-20
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
Hugo Locurcio
2021-06-20
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-15
Merge pull request #48682 from Calinou/doc-audio-generation
Rémi Verschelde
2021-06-15
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
Rémi Verschelde
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-11
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-c...
Rémi Verschelde
2021-06-11
Document applying VRAM compression setting changes retroactively
Hugo Locurcio
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-08
Tweak the physics FPS property hint to only allow reasonable values
Hugo Locurcio
2021-06-05
Rename GI Classes
reduz
2021-06-04
doc: Sync classref after merge of #47336
Rémi Verschelde
2021-06-01
Update String/Comment, autocomplete and hints docs
Paulb23
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