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path: root/doc/classes/ProjectSettings.xml
AgeCommit message (Expand)Author
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Improve documentation related to anisotropic filteringHugo Locurcio
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
2022-08-18Merge pull request #55032 from Calinou/tweak-default-window-sizeYuri Sizov
2022-08-18Merge pull request #64356 from Calinou/editor-hide-dummy-text-driverClay John
2022-08-18Increase the default project window size for better usabilityHugo Locurcio
2022-08-17[doc] Fix grammar in class docs: amount vs. numberAndy Maloney
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-13Hide Dummy text driver in the Project Settings as it makes editor unusableHugo Locurcio
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Merge pull request #64285 from asmaloney/doc-params-4Yuri Sizov
2022-08-11[doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-06Only define `keep_screen_on` project setting onceRedMser
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-22Implement a Worker ThreadPoolreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-12Merge pull request #41833 from dalexeev/splash_delayYuri Sizov
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
2022-06-28Add boot splash display time settingDanil Alexeev
2022-06-25Add property hints to MovieWriter settingsHugo Locurcio
2022-06-23Document the MovieWriter class and associated project settingsHugo Locurcio
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
2022-06-21Implement Running Godot as Movie Writerreduz
2022-06-20Add Path2D/3D debug optionssmix8
2022-06-20Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky
2022-06-17Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compressRémi Verschelde
2022-06-17Audio: Expose 2D/3D panning strength parametersEllen Poe
2022-06-16Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-p...Rémi Verschelde
2022-06-14Disable VRAM compression by default for small textures in Detect 3DHugo Locurcio
2022-06-13Document LightmapGI, LightmapGIData and LightmapProbeHugo Locurcio
2022-06-10Tweak default crash handler message in exported projectsHugo Locurcio
2022-06-08Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.xRémi Verschelde
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
2022-06-07Add GLOBAL_DEF_INTERNAL to hide specific settingskobewi
2022-06-07Initial TAA implementationjfons
2022-06-03Match NavMap and ProjectSettings with NavigationMesh defaultssmix8
2022-05-26Merge pull request #59943 from jordigcs/gdscript_warning_enumsRémi Verschelde
2022-05-23Fix typos with codespellRémi Verschelde
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Basic 3D renderingclayjohn
2022-04-25Add MSDF and mipmap generation project settings for the default fontHugo Locurcio