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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ProjectSettings.xml
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Commit message (
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Author
2022-08-04
Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-22
Implement a Worker ThreadPool
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-12
Merge pull request #41833 from dalexeev/splash_delay
Yuri Sizov
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-28
Add boot splash display time setting
Danil Alexeev
2022-06-25
Add property hints to MovieWriter settings
Hugo Locurcio
2022-06-23
Document the MovieWriter class and associated project settings
Hugo Locurcio
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-20
Revert "Disable VRAM compression by default for small textures in Detect 3D"
Juan Linietsky
2022-06-17
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Rémi Verschelde
2022-06-17
Audio: Expose 2D/3D panning strength parameters
Ellen Poe
2022-06-16
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-p...
Rémi Verschelde
2022-06-14
Disable VRAM compression by default for small textures in Detect 3D
Hugo Locurcio
2022-06-13
Document LightmapGI, LightmapGIData and LightmapProbe
Hugo Locurcio
2022-06-10
Tweak default crash handler message in exported projects
Hugo Locurcio
2022-06-08
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x
Rémi Verschelde
2022-06-07
Merge pull request #61319 from JFonS/taa_wip
Rémi Verschelde
2022-06-07
Add GLOBAL_DEF_INTERNAL to hide specific settings
kobewi
2022-06-07
Initial TAA implementation
jfons
2022-06-03
Match NavMap and ProjectSettings with NavigationMesh defaults
smix8
2022-05-26
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Rémi Verschelde
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-04-25
Add MSDF and mipmap generation project settings for the default font
Hugo Locurcio
2022-04-06
Add enum values (Ignore, Warn, Error) to GDScript warnings
jordi
2022-04-04
Remove duplicate `resizable` settings
Fredia Huya-Kouadio
2022-04-04
Add action map editor for OpenXR
Bastiaan Olij
2022-04-01
Add Blender install autodetection and configuration.
reduz
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-30
Add fbx2gltf support for importing .fbx files
K. S. Ernest (iFire) Lee
2022-03-29
Add support for importing .blend files
K. S. Ernest (iFire) Lee
2022-03-18
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-11
Merge pull request #58751 from bruvzg/loc_str_props
Rémi Verschelde
2022-03-09
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-04
Improve app name and system permission message localization.
bruvzg
2022-03-02
Always register the Smooth Trimesh Collision project setting
Hugo Locurcio
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-16
Use prefiltered radiance
clayjohn
2022-02-15
Merge pull request #57877 from bruvzg/subpixel_gl_pos
Rémi Verschelde
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