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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ProjectSettings.xml
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Author
2021-09-13
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Rémi Verschelde
2021-09-11
Fix error on parsing statement-less GDScript files,
ThreeRhinosInAnElephantCostume
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-13
Add project setting for agile input event flushing
Pedro J. Estébanez
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-08
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Rémi Verschelde
2021-08-08
add pseudolocalization to Godot
Angad Kambli
2021-08-02
Merge pull request #51039 from nekomatata/layer-grid-32
Rémi Verschelde
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-20
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
Hugo Locurcio
2021-06-20
Merge pull request #48359 from Calinou/add-engine-print-error-property
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-15
Merge pull request #48682 from Calinou/doc-audio-generation
Rémi Verschelde
2021-06-15
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
Rémi Verschelde
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-11
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-c...
Rémi Verschelde
2021-06-11
Document applying VRAM compression setting changes retroactively
Hugo Locurcio
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-08
Tweak the physics FPS property hint to only allow reasonable values
Hugo Locurcio
2021-06-05
Rename GI Classes
reduz
2021-06-04
doc: Sync classref after merge of #47336
Rémi Verschelde
2021-06-01
Update String/Comment, autocomplete and hints docs
Paulb23
2021-05-31
Implement shader caching
reduz
2021-05-24
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Rémi Verschelde
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-22
Add a keyboard shortcut to select the word under cursor in TextEdit
Hugo Locurcio
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-18
Merge pull request #36263 from Calinou/increase-default-2d-gravity
Rémi Verschelde
2021-05-15
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
Hugo Locurcio
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
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