index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
/
ProjectSettings.xml
Age
Commit message (
Expand
)
Author
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2022-12-30
GDScript: Make using return of void function an error
George Marques
2022-12-21
Added the possibility to define a default value in ProjectSettings.get_settin...
Marius Hanl
2022-12-17
Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting
Rémi Verschelde
2022-12-17
Remove Disable Touch debug project setting
Hugo Locurcio
2022-12-17
Move transparent background project setting to a subsection
Hugo Locurcio
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-06
Make submitting depth buffer in OpenXR optional
Bastiaan Olij
2022-11-28
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more...
Rémi Verschelde
2022-11-22
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Rémi Verschelde
2022-11-22
Fill random docs
kobewi
2022-11-22
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
Rémi Verschelde
2022-11-18
Allow all lossless image formats to be used for VRS texture project setting
Hugo Locurcio
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Rémi Verschelde
2022-11-15
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-15
Merge pull request #67869 from KoBeWi/coostom_ooser_deer
Rémi Verschelde
2022-11-14
fix "unknown document" classref links
Hana
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-03
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Hugo Locurcio
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
Unified shortcut to clear carets and selections
Alfred Reinold Baudisch
2022-11-01
Merge pull request #68089 from alfredbaudisch/remove-secondary-carets
Rémi Verschelde
2022-10-31
Shortcut and Bind to Remove Secondary Carets
Alfred Reinold Baudisch
2022-10-31
Add ProMotion Support to iOS Exports
Zach Coleman
2022-10-31
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
Rémi Verschelde
2022-10-30
Merge pull request #67923 from Calinou/doc-displayserver
Max Hilbrunner
2022-10-27
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
Clay John
2022-10-27
Document the DisplayServer class
Hugo Locurcio
2022-10-26
Fix documentation about custom user dir
kobewi
2022-10-24
Document debanding only affecting 3D rendering by default
Hugo Locurcio
2022-10-21
Add Selection and Caret for Next Occurrence of Selection
Alfred Reinold Baudisch
2022-10-18
Add Caret Insert Below and Above shortcuts to TextEdit
PucklaMotzer09
2022-10-17
Merge pull request #67322 from ztc0611/add-ios-ui-options
Rémi Verschelde
2022-10-14
Add STATIC_CALLED_ON_INSTANCE warning to highlight
clayjohn
2022-10-12
Add iOS UI Options
Zach Coleman
2022-10-11
Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
Rémi Verschelde
2022-10-11
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-09
Implement adjusting the maximum number of physics steps per rendered frame
Hugo Locurcio
2022-10-09
Add a project setting to make the root viewport transparent
Hugo Locurcio
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-04
Merge pull request #66734 from jtnicholl/proj_docs
Rémi Verschelde
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-10-03
Update several ProjectSettings docs
Jonathan Nicholl
2022-09-30
Use mobile as the default rendering method on mobile when vulkan is supported
clayjohn
2022-09-21
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
[next]