Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-09 | Enable Vsync via Compositor by default | Hugo Locurcio | |
This feature was added in #33414 but it was disabled by default. Now that it got some testing, it's probably safe to enable it by default. | |||
2019-12-17 | doc: Sync classref with current source | Rémi Verschelde | |
2019-12-13 | Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios | Rémi Verschelde | |
Allow to change the home indicator behaviour on iOS | |||
2019-12-13 | Add project setting to hide home indicator on iOS | Jonas Bernemann | |
On iOS devices without a physical home button iOS shows a home indicator instead. This is often in the way of the UI or the game. Added a project setting to disable hidden home indicator. The default value is to hide the home indicator | |||
2019-12-12 | CharFXTransform: Drop unnecessary get_value_or() | Rémi Verschelde | |
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669 The method was implemented back when Dictionary.get(key, default) did not exist, but now that it does we do not need a custom method in CharFXTransform. It's a new feature in 3.2, so does not break compat with 3.1.x. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-12-04 | Added support for vertical syncing via the Windows OS compositor (DWM.) | TerminalJack | |
2019-11-08 | doc: Sync classref with current source | Rémi Verschelde | |
Fix incomplete binding. | |||
2019-11-04 | Remove unused `editor/active` project setting | Hugo Locurcio | |
This closes #33322. | |||
2019-10-30 | Add descriptions to set_initial_value and set_setting. | conankzhang | |
2019-10-25 | Document `override.cfg` behavior in the ProjectSettings class | Hugo Locurcio | |
2019-10-05 | Fix silly mistake in ProjectSettings docs | homer666 | |
2019-10-04 | Improve ProjectSettings window docs | homer666 | |
2019-09-27 | Improve documentation of ProjectSettings class | Max Hunt | |
2019-09-25 | Merge pull request #32291 from Dragoncraft89/add_load_resource_flag | Rémi Verschelde | |
Add flag to control the replacement of files by ProjectSettings.load_resource_pack | |||
2019-09-25 | Add flag to control the replacement of files by ↵ | Florian Kothmeier | |
ProjectSettings.load_resource_pack | |||
2019-09-24 | Merge pull request #31976 from Calinou/doc-improve-shadow-atlas-sizes | Rémi Verschelde | |
Improve documentation pertaining to shadow atlas sizes | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-04 | Improve documentation pertaining to shadow atlas sizes | Hugo Locurcio | |
This partially addresses #27650. | |||
2019-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-28 | Add a project description setting | Hugo Locurcio | |
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167. | |||
2019-08-22 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong hyperlinks in Control and Tree. | |||
2019-07-31 | Cap the number of warnings/errors per second rather than per frame | Hugo Locurcio | |
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896. | |||
2019-07-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-29 | Merge pull request #30898 from clayjohn/max-lights-reflections | Rémi Verschelde | |
Add project setting for max lights and reflections in GLES3 | |||
2019-07-28 | add project setting for max lights and reflections in gles3 | clayjohn | |
2019-07-21 | Disable high-quality voxel cone tracing by default | Hugo Locurcio | |
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727. | |||
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-09 | TreeItem: Rename new button disable method to set_button_disabled | Rémi Verschelde | |
Follow-up to #30408. Also sync classref with current source. | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-16 | doc: Sync classref with current source, fix formatting issues | Rémi Verschelde | |
2019-06-12 | Merge pull request #29465 from bruvzg/per_pixel_transp_impr | Rémi Verschelde | |
Removes redundant "splash" setting, improves per pixel transparency documentation. | |||
2019-06-11 | makerst: Fix format of [url] links in reST | Rémi Verschelde | |
Moved some logic to make_url in an attempt to reuse it in the parser, but it proved too complex so I ended up not using it. I kept it as a separate method nevertheless. | |||
2019-06-04 | Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵ | bruvzg | |
improves per pixel transparency documentation. | |||
2019-06-01 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-28 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-15 | doc: Fix issues found by the parser | Rémi Verschelde | |
2019-04-24 | Improve the ProjectSettings documentation | Hugo Locurcio | |
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-13 | Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset | Rémi Verschelde | |
Make the Tooltip Position Offset Configurable | |||
2019-03-07 | Define android/modules globally so it appears in Project Settings | Rémi Verschelde | |
Until now people had to add it manually to project.godot to load custom modules. | |||
2019-03-05 | Disable driver fallback to GLES2 by default | Rémi Verschelde | |
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569. | |||
2019-03-02 | Made the tooltip position offset configurable | Andrettin | |