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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ProjectSettings.xml
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
Rémi Verschelde
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-25
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
Hugo Locurcio
2022-08-24
Remove VisualScript module for 4.0
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Improve documentation related to anisotropic filtering
Hugo Locurcio
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-18
Merge pull request #55032 from Calinou/tweak-default-window-size
Yuri Sizov
2022-08-18
Merge pull request #64356 from Calinou/editor-hide-dummy-text-driver
Clay John
2022-08-18
Increase the default project window size for better usability
Hugo Locurcio
2022-08-17
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-13
Hide Dummy text driver in the Project Settings as it makes editor unusable
Hugo Locurcio
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-12
Merge pull request #64285 from asmaloney/doc-params-4
Yuri Sizov
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-09
Decrease default AudioStreamPlayer2D/3D panning strength
Hugo Locurcio
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-04
Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-22
Implement a Worker ThreadPool
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-12
Merge pull request #41833 from dalexeev/splash_delay
Yuri Sizov
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-28
Add boot splash display time setting
Danil Alexeev
2022-06-25
Add property hints to MovieWriter settings
Hugo Locurcio
2022-06-23
Document the MovieWriter class and associated project settings
Hugo Locurcio
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-20
Revert "Disable VRAM compression by default for small textures in Detect 3D"
Juan Linietsky
2022-06-17
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Rémi Verschelde
2022-06-17
Audio: Expose 2D/3D panning strength parameters
Ellen Poe
2022-06-16
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-p...
Rémi Verschelde
2022-06-14
Disable VRAM compression by default for small textures in Detect 3D
Hugo Locurcio
2022-06-13
Document LightmapGI, LightmapGIData and LightmapProbe
Hugo Locurcio
2022-06-10
Tweak default crash handler message in exported projects
Hugo Locurcio
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