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path: root/doc/classes/ProjectSettings.xml
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2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727.
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-09TreeItem: Rename new button disable method to set_button_disabledRémi Verschelde
Follow-up to #30408. Also sync classref with current source.
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-16doc: Sync classref with current source, fix formatting issuesRémi Verschelde
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-11makerst: Fix format of [url] links in reSTRémi Verschelde
Moved some logic to make_url in an attempt to reuse it in the parser, but it proved too complex so I ended up not using it. I kept it as a separate method nevertheless.
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-06-01doc: Sync classref with current sourceRémi Verschelde
2019-05-28doc: Sync classref with current sourceRémi Verschelde
2019-05-15doc: Fix issues found by the parserRémi Verschelde
2019-04-24Improve the ProjectSettings documentationHugo Locurcio
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]
2019-04-19doc: Sync classref with current sourceRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-17Consistently wrap booleans in [code]Tomasz Chabora
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-07Define android/modules globally so it appears in Project SettingsRémi Verschelde
Until now people had to add it manually to project.godot to load custom modules.
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-02Made the tooltip position offset configurableAndrettin
2019-02-20ProjectSettings: fix category for per pixel transparency settingsRémi Verschelde
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
It has a big impact on 2D and text rendering performance (cf. #24466) so the solution seems worse than the bug it aims to work around. It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" for those who need it and have a simple enough game for the performance drop not to be an issue. Fixes #24466.
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2018-12-15doc: Sync classref with current sourceRémi Verschelde
2018-12-14Merge pull request #23799 from marcelofg55/custom_psRémi Verschelde
Add application/config/project_settings_override option to override project settings
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Add application/config/project_settings_override option to override project ↵Marcelo Fernandez
settings
2018-11-25Improved bindings and added documentation for AnimationNode, closes #20720Juan Linietsky
2018-11-13doc: Sync classref with current sourceRémi Verschelde
2018-10-25doc: Sync with current sourceRémi Verschelde
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-10-24[Docs] Repaired some words on ProjectSettingsM. Huri
2018-10-07Update class documentation xmlKelly Thomas
2018-10-02Improve doc of ProjectSettingsflorian
Documentation added for: * bool load_resource_pack(String) * bool property_can_revert(String) * Variant property_get_revert(String) * Error save() * Error save_custom(String)
2018-09-21doc: Sync classref with current sourceRémi Verschelde
2018-09-15doc: Sync classref with current sourceRémi Verschelde
2018-09-13[DOCS] Project Settings: Default clear colorMax Hilbrunner
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-08-31update class docsKelly Thomas
2018-08-29doc: Sync classref with current sourceRémi Verschelde
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-06-13Style fixes for commit d5bb6faaRémi Verschelde
2018-06-11-Make sure that ProjectSettings are properly dumped when dumping docs.Juan Linietsky
-Documented all properties of project settings Update documentation for ProjectSettings
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.