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path: root/doc/classes/ProjectSettings.xml
AgeCommit message (Expand)Author
2021-12-22Expose RenderingServer GI half resolution setter methodHugo Locurcio
2021-12-11Improve the ReflectionProbe class documentationHugo Locurcio
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-06Document physics simulation being limited to 8 ticks per rendered frameHugo Locurcio
2021-11-27Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio
2021-11-26Remove default_env.tres from generating in new projectsAaron Franke
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-23Merge pull request #54949 from Chaosus/fix_warningRémi Verschelde
2021-11-23Add a project setting to disable the boot splash imageHugo Locurcio
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-13Allow using built-in names for variables, push warnings insteadYuri Roubinsky
2021-11-12Clarify how 'audio/driver/output_latency' project setting worksBenjamin Armstrong
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
2021-11-09Enable mono editor build in CIqarmin
2021-11-06Added SSIL post processing effectclayjohn
2021-11-06Decrease the default VoxelGI quality to improve performanceHugo Locurcio
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-23Decrease the default soft shadow quality to improve performanceHugo Locurcio
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-18Restrict the project data directory configurationne0fhyk
2021-10-11Make the project data directory customizable.ne0fhyk
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-09-21Merge pull request #52877 from Calinou/add-print-verboseRémi Verschelde
2021-09-21Add `print_verbose()` built-in function to print in verbose mode onlyHugo Locurcio
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-15[HTML5] Use browser mix rate by default on the Web.Fabio Alessandrelli
2021-09-15Rename `osx` to `macos` in input map feature tag handlingHugo Locurcio
2021-09-13Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscriptRémi Verschelde
2021-09-11Fix error on parsing statement-less GDScript files,ThreeRhinosInAnElephantCostume
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-13Add project setting for agile input event flushingPedro J. Estébanez
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-08Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde
2021-08-08add pseudolocalization to GodotAngad Kambli
2021-08-02Merge pull request #51039 from nekomatata/layer-grid-32Rémi Verschelde
2021-07-30Refactor layer property editor gridPouleyKetchoupp
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-12Change VSync mode project setting enum type from string to integerHendrik Brucker