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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-11
Improve the ReflectionProbe class documentation
Hugo Locurcio
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-06
Document physics simulation being limited to 8 ticks per rendered frame
Hugo Locurcio
2021-11-27
Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-26
Remove default_env.tres from generating in new projects
Aaron Franke
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Merge pull request #54949 from Chaosus/fix_warning
Rémi Verschelde
2021-11-23
Add a project setting to disable the boot splash image
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-13
Allow using built-in names for variables, push warnings instead
Yuri Roubinsky
2021-11-12
Clarify how 'audio/driver/output_latency' project setting works
Benjamin Armstrong
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-09-21
Merge pull request #52877 from Calinou/add-print-verbose
Rémi Verschelde
2021-09-21
Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-15
[HTML5] Use browser mix rate by default on the Web.
Fabio Alessandrelli
2021-09-15
Rename `osx` to `macos` in input map feature tag handling
Hugo Locurcio
2021-09-13
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Rémi Verschelde
2021-09-11
Fix error on parsing statement-less GDScript files,
ThreeRhinosInAnElephantCostume
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-13
Add project setting for agile input event flushing
Pedro J. Estébanez
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-08
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Rémi Verschelde
2021-08-08
add pseudolocalization to Godot
Angad Kambli
2021-08-02
Merge pull request #51039 from nekomatata/layer-grid-32
Rémi Verschelde
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
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