summaryrefslogtreecommitdiff
path: root/doc/classes/ProjectSettings.xml
AgeCommit message (Expand)Author
2021-11-06Decrease the default VoxelGI quality to improve performanceHugo Locurcio
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-23Decrease the default soft shadow quality to improve performanceHugo Locurcio
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-18Restrict the project data directory configurationne0fhyk
2021-10-11Make the project data directory customizable.ne0fhyk
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-09-21Merge pull request #52877 from Calinou/add-print-verboseRémi Verschelde
2021-09-21Add `print_verbose()` built-in function to print in verbose mode onlyHugo Locurcio
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-15[HTML5] Use browser mix rate by default on the Web.Fabio Alessandrelli
2021-09-15Rename `osx` to `macos` in input map feature tag handlingHugo Locurcio
2021-09-13Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscriptRémi Verschelde
2021-09-11Fix error on parsing statement-less GDScript files,ThreeRhinosInAnElephantCostume
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-13Add project setting for agile input event flushingPedro J. Estébanez
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-08Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde
2021-08-08add pseudolocalization to GodotAngad Kambli
2021-08-02Merge pull request #51039 from nekomatata/layer-grid-32Rémi Verschelde
2021-07-30Refactor layer property editor gridPouleyKetchoupp
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-12Change VSync mode project setting enum type from string to integerHendrik Brucker
2021-07-10Merge pull request #48622 from Geometror/reimplement-disableable-vsyncHugo Locurcio
2021-07-06Fix warning message spam when a VoxelGI node is selected in the editorHugo Locurcio
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
2021-06-20Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`Hugo Locurcio
2021-06-20Merge pull request #48359 from Calinou/add-engine-print-error-propertyRémi Verschelde
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-16Documentation search fixesGregory Basile
2021-06-16Refactor VisibilityNotifierreduz
2021-06-15Merge pull request #48682 from Calinou/doc-audio-generationRémi Verschelde
2021-06-15Merge pull request #49432 from Calinou/tweak-physics-fps-property-hintRémi Verschelde
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-11Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-c...Rémi Verschelde
2021-06-11Document applying VRAM compression setting changes retroactivelyHugo Locurcio
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-09Refactor CommandQueueMTreduz