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path: root/doc/classes/ProjectSettings.xml
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2018-12-15doc: Sync classref with current sourceRémi Verschelde
2018-12-14Merge pull request #23799 from marcelofg55/custom_psRémi Verschelde
Add application/config/project_settings_override option to override project settings
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Add application/config/project_settings_override option to override project ↵Marcelo Fernandez
settings
2018-11-25Improved bindings and added documentation for AnimationNode, closes #20720Juan Linietsky
2018-11-13doc: Sync classref with current sourceRémi Verschelde
2018-10-25doc: Sync with current sourceRémi Verschelde
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-10-24[Docs] Repaired some words on ProjectSettingsM. Huri
2018-10-07Update class documentation xmlKelly Thomas
2018-10-02Improve doc of ProjectSettingsflorian
Documentation added for: * bool load_resource_pack(String) * bool property_can_revert(String) * Variant property_get_revert(String) * Error save() * Error save_custom(String)
2018-09-21doc: Sync classref with current sourceRémi Verschelde
2018-09-15doc: Sync classref with current sourceRémi Verschelde
2018-09-13[DOCS] Project Settings: Default clear colorMax Hilbrunner
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-08-31update class docsKelly Thomas
2018-08-29doc: Sync classref with current sourceRémi Verschelde
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-06-13Style fixes for commit d5bb6faaRémi Verschelde
2018-06-11-Make sure that ProjectSettings are properly dumped when dumping docs.Juan Linietsky
-Documented all properties of project settings Update documentation for ProjectSettings
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-26Update ProjectSettings description to correct usagevolzhs
Fix #16078
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Sync classref with current sourceRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.