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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ProjectSettings.xml
Age
Commit message (
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Author
2022-01-19
Improve the default project theme
Hugo Locurcio
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Merge pull request #56268 from KoBeWi/🚗complete_setters
Rémi Verschelde
2022-01-13
Merge pull request #56311 from Calinou/default-allow-hidpi
Rémi Verschelde
2022-01-07
Merge pull request #56583 from skyace65/ProjectSettingErase
Rémi Verschelde
2022-01-06
Document how to erase project settings with set_setting
skyace65
2022-01-07
Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2021-12-30
Enable "Allow Hidpi" by default
Hugo Locurcio
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-27
Remove autocomplete_setters_and_getters setting
kobewi
2021-12-22
Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-11
Improve the ReflectionProbe class documentation
Hugo Locurcio
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-06
Document physics simulation being limited to 8 ticks per rendered frame
Hugo Locurcio
2021-11-27
Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-26
Remove default_env.tres from generating in new projects
Aaron Franke
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Merge pull request #54949 from Chaosus/fix_warning
Rémi Verschelde
2021-11-23
Add a project setting to disable the boot splash image
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-13
Allow using built-in names for variables, push warnings instead
Yuri Roubinsky
2021-11-12
Clarify how 'audio/driver/output_latency' project setting works
Benjamin Armstrong
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-09-21
Merge pull request #52877 from Calinou/add-print-verbose
Rémi Verschelde
2021-09-21
Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-15
[HTML5] Use browser mix rate by default on the Web.
Fabio Alessandrelli
2021-09-15
Rename `osx` to `macos` in input map feature tag handling
Hugo Locurcio
2021-09-13
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Rémi Verschelde
2021-09-11
Fix error on parsing statement-less GDScript files,
ThreeRhinosInAnElephantCostume
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
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